Class_name = "CBatchBallistics"
object_name = "SHELL_GER_105_HE"

//105  F.H.Gr.   leFH 18 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.105

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,470,	19,16961,	15,42402,	0,67843
Armor=500,435,	17,14541,	13,36353,	0,58165
Armor=1000,403,	15,12465,	12,31163,	0,49860 //           SHELL_RUS_37X195_HE   
Armor=2000,346,	12,9173,	10,22933,	0,36692
Armor=4000,288,	9,6358,		7,15895,	0,25432

//              (  .   -167)

Gage=105				//
DefaultStartSpeed=470	//        ()
MaxDistance=11000		// ,    
Mass=14.81				// 
Mkr=0.75				//  ,     Cx   M=1,        
Mmax=1.3				//  ,     Cx,   M=1,        
Cx_0=0.067				// -   (M <= Mkr),        
Cx_max=0.45				// -   (M = 1),        
Cx_1=0.43				// -   (M >= Mmax),        
R=0.0525				// 
LiveTime=50				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 0.1	//  
MaxRedirections = 0		// - 

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_105mm_15kg_1kg_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 